zip files into mappack menu to automatically install mappackĪDDED ability to use player name in dialog boxes ( %player% )ĪDDED spawner option: "spawn only onscreen"ĪDDED Pause button setting (For controllers)ĪDDED Android Skins (Put skin.png (or skin.zip) in alesans_entities folder)ĪDDED Level Editor Tools: Undo/Redo, Fill, ReplaceĪDDED selecting multiple tiles in tile selection menu (hold down finger for about a second, then drag over the tiles you want)ĪDDED Basic multi-player player switching "debugGraphs": true, (Shows performance stats)ĪDDED "continue music" mappack setting (If you enter a new area that has the same music, the music won't restart)ĪDDED Rightclicking sliders in rightclick menus to allow typingĪDDED Dragging. "DirectDLCDownloads": true, (WIP, lets you download DLC without opening links (only on windows)) "androidVersion": true, (If on PC, the game behaves as if it was on android) "pcVersion": true, (If using android, the game behaves as if it was on PC (Also uses a different save)) "hideAndroidButtons": true, (Hides android button overlay) "editorZoom": true, (WIP, lets you zoom in and out in the level editor) "noMusic": true, (Disables in-game music) Set Player Light (Sets the radius (in blocks) of the player's light during lights out mode) "fallAnimationLoop": true (makes "fallframes" loop) "supersizeChildren": true, (When the enemy is supersized, it will supersize all "spawnchildren")ĪDDED custom timer actions: "tonumber", "tostring", "trackreverse", "if" (see "customtriggers") "stompBounceJump": 2.125, (Stomp bounce height when not jump button (maker physics only)) "stompBounceNoJump": 1.25, (Stomp bounce height when not holding jump button (maker physics only)) "showIconInEditor": true, (Shows custom icon in the level as its being edited) "noCoinBlockAnimation": true, (Won't have a "coming out of block" animation) "noHitSound": true, (Won't make sound when hitting blocks) "customtrigger": ,0]], (if statements and triggers) "doesntPressButtons": true, (Won't be able to activate portal weighted buttons) "transformtrigger": "tracked" (Will transform if it was placed on track) "shotFrame": 1, (Frame used when enemy is shot)
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